The use of Internet of Things devices in the classroom can have major educational benefits and appeal to both genders if designed and used in the right way, according to new UK research.
The study compared how adults and children respond to an identical task when in the presence of both their peers and humanoid robots. Children were more likely to give the same responses as the robots.
Architects worked with the non-profit SEAM to create School-in-a-Box, a portable school that helps bring accessible education to remote areas.
Some 50 years since the 'marshmallow test' in which most kids gobbled up one treat immediately rather than wait several minutes to get two, today's youngsters may be able to delay gratification significantly longer.
On NASA’s Exoplanet Exploration website, you can explore an imagined surface of an alien world via 360-degree, interactive visualizations.
Each of the five pods simulates the air quality in a different city. The work is to mark Earth Day on April 22 — a global movement to raise awareness of the necessity of protecting the environment.
Singapore aims to deliver an expended learning program to primary schoolers by the year 2023. The program will include STEM activities like robotics, coding, and 3D printing.
Riverbend School in India is planning to focus on personal happiness, and turning out children who will give back to the world in a positive way.
Nature-based preschools have been popular in Europe for decades, especially in Germany and Scandinavia. Studies show that kids who learn outdoors have better academic results.
Students who spend a class session in a natural outdoor setting are more engaged and less distracted in their regular classroom afterward than when they remain indoors, scientists found in a new study.
An 18-year-old from the Philippines recently explained part of Einstein’s theories of relativity in a short video clip. For her efforts, she’s won the highly-coveted 2017 Breakthrough Junior Challenge.
A Danish company, Labster, that develops virtual reality science laboratories offer users virtualized lab equipment in a software simulation.
Virtual reality continues to make ground in education; from the world’s first VR primary school tour to an increased emphasis on experiential learning.
The imagination age is a theoretical period beyond the information age where creativity and imagination will become the primary creators of economic value.
Everyone knows that kids are picky eaters – so what better way to salvage their rejected snacks than these ‘share tables’ for the hungry and homeless?