A 134-hectare park in Guizhou, China promises 35 virtual reality attractions, from shoot-’em-up games and virtual rollercoasters to tours with interstellar aliens of the region’s most scenic spots.
Disney plans to make augmented reality a shared experience
A reflection on Linden Lab’s groundbreaking Second Life, and how their next project Sansar hopes to go even further.
A new type of 3-D display could solve the long-standing problem eye fatigue when using VR and AR equipment by greatly improving the viewing comfort of these wearable devices.
View Mixed Reality will bolster Windows 10’s virtual reality chops by letting view augmented reality images through their device screen.
Pairing augmented reality with diminished reality provides a superior visual experience and could help grow the AR market.
As NASA prepares to send the first humans to Mars, LIFE VR, TIME and 8i have collaborated and created Buzz Aldrin: Cycling Pathways to Mars, the world’s first holographic ‘archival VR’ project.
The $73 million project will allow Singapore officials to navigate through a digital representation of the city while accessing a wide array of data.
A team earned the $25,000 grand prize for creating a virtual-reality platform that gives residents in assisted-living facilities the chance to explore the world virtually.
The upcoming iPhone 8 will include augmented reality technology that represents a significant feature upgrade.
Magic Leap claims to have developed a technology that allows computer generated images to be fully integrated into a real-world landscape.
Physicists have invented a tiny device that creates the highest quality holographic images ever achieved, opening the door to imaging technologies seen in science fiction movies.
Calcflow is a virtual reality application that lets you explore mathematical theorems and scenarios in an interactive virtual reality environment.
The high cost of equipment seems to be a hurdle the public won't pass, but location-based VR offers new opportunities for manufacturers of gear, creators of content and distributors
Capturing the public's interest and attention, these mixed reality technologies spread into home devices from smartphones to headsets, with media from the NFL to the NBA, to business markets including real estate and travel.