New Virtual World Sansar Is Ready to Pick Up Where Second Life Left Off

A reflection on Linden Lab’s groundbreaking Second Life, and how their next project Sansar hopes to go even further.

New 3-D display takes the eye fatigue out of virtual reality

A new type of 3-D display could solve the long-standing problem eye fatigue when using VR and AR equipment by greatly improving the viewing comfort of these wearable devices.

'View Mixed Reality' will turn any Windows PC into an augmented reality screen

View Mixed Reality will bolster Windows 10’s virtual reality chops by letting view augmented reality images through their device screen.

New opportunities for augmented reality

Pairing augmented reality with diminished reality provides a superior visual experience and could help grow the AR market.

Virtual-reality system for the elderly wins health care prize

A team earned the $25,000 grand prize for creating a virtual-reality platform that gives residents in assisted-living facilities the chance to explore the world virtually.

A new smartphone this year will have augmented reality technology

The upcoming iPhone 8 will include augmented reality technology that represents a significant feature upgrade.

Magic Leap’s first augmented reality prototype device revealed

Magic Leap claims to have developed a technology that allows computer generated images to be fully integrated into a real-world landscape.

Sci-fi holograms a step closer

Physicists have invented a tiny device that creates the highest quality holographic images ever achieved, opening the door to imaging technologies seen in science fiction movies.

First Virtual Reality Calculator

Calcflow is a virtual reality application that lets you explore mathematical theorems and scenarios in an interactive virtual reality environment.

Imax plan for VR pods in cinemas around the world may be the boost the technology needs

The high cost of equipment seems to be a hurdle the public won't pass, but location-based VR offers new opportunities for manufacturers of gear, creators of content and distributors

CES 2017: VR and AR Play Big

Capturing the public's interest and attention, these mixed reality technologies spread into home devices from smartphones to headsets, with media from the NFL to the NBA, to business markets including real estate and travel.

Augmented reality advances learning especially in informal science education context

The results showed that AR-technology experience was beneficial especially for the pupils, who otherwise belong to the lowest achieving school success group.

How 5G will change the way we use the web

The promise of 5G includes faster internet, greater mobile connectivity for businesses, and the ability to take futuristic digital experiences like VR and AR mainstream.

This Pod Makes Lifelike 3-D Avatars for VR

Timmu Tõke envisions a future where a realistic 3-D avatar of himself meets up in a virtual world to interact with other avatars that look just like the people from home.

Oculus provides a tantalizing glimpse at social VR's future

In a live stage demo presented by Mark Zuckerberg himself, we see a unified "people-first" environment that could seamlessly cycle through hanging out with friends in various VR environments.